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authorJames Barnett <noreply@jamesbarnett.xyz>2020-01-02 17:18:22 +0000
committerGitHub <noreply@github.com>2020-01-02 17:18:22 +0000
commitae4027ab5849b2c92f17d308dbe4fba9667260f6 (patch)
tree0eb4b3ed678e89fc016b468a3f015d30403294b9
parent1864f87e27fe630443298a97ba3803663b7131a2 (diff)
downloadterrain-master.tar.xz
terrain-master.zip
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@@ -4,7 +4,7 @@ Procedural terrain generation in Kotlin and WebGL.
Demo [here](https://jamesbarnett.io/terrain)
-![](https://jamesbarnett.io/files/terrain/terrain2.png)
+![](https://jamesbarnett.io/files/terrain/terrain3.png)
The terrain height is determined using a [simplex noise](https://en.wikipedia.org/wiki/Simplex_noise) algorithm in multiple passes.