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| author | James Barnett <noreply@jamesbarnett.xyz> | 2020-01-02 17:18:22 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-02 17:18:22 +0000 |
| commit | ae4027ab5849b2c92f17d308dbe4fba9667260f6 (patch) | |
| tree | 0eb4b3ed678e89fc016b468a3f015d30403294b9 | |
| parent | 1864f87e27fe630443298a97ba3803663b7131a2 (diff) | |
| download | terrain-master.tar.xz terrain-master.zip | |
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -4,7 +4,7 @@ Procedural terrain generation in Kotlin and WebGL. Demo [here](https://jamesbarnett.io/terrain) - + The terrain height is determined using a [simplex noise](https://en.wikipedia.org/wiki/Simplex_noise) algorithm in multiple passes. |