From ae4027ab5849b2c92f17d308dbe4fba9667260f6 Mon Sep 17 00:00:00 2001 From: James Barnett Date: Thu, 2 Jan 2020 17:18:22 +0000 Subject: Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e08eab1..4bf98c3 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Procedural terrain generation in Kotlin and WebGL. Demo [here](https://jamesbarnett.io/terrain) -![](https://jamesbarnett.io/files/terrain/terrain2.png) +![](https://jamesbarnett.io/files/terrain/terrain3.png) The terrain height is determined using a [simplex noise](https://en.wikipedia.org/wiki/Simplex_noise) algorithm in multiple passes. -- cgit v1.2.3