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authorJames Barnett <noreply@jamesbarnett.xyz>2019-08-08 21:49:32 +0100
committerJames Barnett <noreply@jamesbarnett.xyz>2019-08-08 21:49:32 +0100
commit4265af9d6024ff47508ac41ba3655dd2aca6ce88 (patch)
tree386b74fd4b3e9d4a7a0b45bfa924fbf101adbef2 /src
parent461dfa758c11fe3b96d65d56578c6b4529d03988 (diff)
downloadterrain-4265af9d6024ff47508ac41ba3655dd2aca6ce88.tar.xz
terrain-4265af9d6024ff47508ac41ba3655dd2aca6ce88.zip
Initial commit
Diffstat (limited to 'src')
-rw-r--r--src/main/kotlin/SimplexNoise.kt3
-rw-r--r--src/main/kotlin/Terrain.kt230
-rw-r--r--src/main/resources/deps/OrbitControls.js1042
-rw-r--r--src/main/resources/deps/dat.gui.min.js2
-rw-r--r--src/main/resources/deps/simplex-noise.min.js1
-rw-r--r--src/main/resources/deps/three.min.js898
-rw-r--r--src/main/resources/index.html31
7 files changed, 2207 insertions, 0 deletions
diff --git a/src/main/kotlin/SimplexNoise.kt b/src/main/kotlin/SimplexNoise.kt
new file mode 100644
index 0000000..2a984e5
--- /dev/null
+++ b/src/main/kotlin/SimplexNoise.kt
@@ -0,0 +1,3 @@
+external class SimplexNoise {
+ fun noise2D(x: Double, y: Double) : Double
+} \ No newline at end of file
diff --git a/src/main/kotlin/Terrain.kt b/src/main/kotlin/Terrain.kt
new file mode 100644
index 0000000..4f854ab
--- /dev/null
+++ b/src/main/kotlin/Terrain.kt
@@ -0,0 +1,230 @@
+import info.laht.threekt.THREE
+import info.laht.threekt.cameras.PerspectiveCamera
+import info.laht.threekt.external.controls.OrbitControls
+import info.laht.threekt.external.libs.datgui.GUIParams
+import info.laht.threekt.external.libs.datgui.NumberController
+import info.laht.threekt.external.libs.datgui.dat
+import info.laht.threekt.geometries.BoxGeometry
+import info.laht.threekt.geometries.PlaneGeometry
+import info.laht.threekt.lights.AmbientLight
+import info.laht.threekt.lights.PointLight
+import info.laht.threekt.materials.MeshBasicMaterial
+import info.laht.threekt.materials.MeshPhongMaterial
+import info.laht.threekt.math.ColorConstants
+import info.laht.threekt.objects.Mesh
+import info.laht.threekt.renderers.WebGLRenderer
+import info.laht.threekt.renderers.WebGLRendererParams
+import info.laht.threekt.scenes.Scene
+import kotlin.browser.document
+import kotlin.browser.window
+
+class Terrain {
+
+ private val renderer: WebGLRenderer
+ private val scene: Scene = Scene()
+ private val camera: PerspectiveCamera
+ private val controls: OrbitControls
+ private lateinit var simplexNoise: SimplexNoise
+ private lateinit var terrainMesh: Mesh
+ private lateinit var waterMesh: Mesh
+
+ private val size: Int = 256
+
+ val zoomFactor = 80
+ val scalingFactor = 11
+ val autoRotate = false
+
+ val waterHeight = 5
+ val snowHeightThreshold = 15
+
+ val showWireframe = false
+
+ init {
+
+ scene.add(AmbientLight(0xeeeeee))
+
+ PointLight(0xffffff)
+ .apply {
+ castShadow = true
+ position.set(0, 90, 200)
+ }.also(scene::add)
+
+ camera = PerspectiveCamera(75, window.innerWidth.toDouble() / window.innerHeight, 0.1, 1000)
+ camera.position.setZ(45)
+ camera.position.setY(-73)
+
+ renderer = WebGLRenderer(WebGLRendererParams(antialias = true))
+ .apply {
+ setClearColor(ColorConstants.black, 1)
+ setSize(window.innerWidth, window.innerHeight)
+ }
+
+ controls = OrbitControls(camera, renderer.domElement)
+
+ initGui()
+
+ seedNoise()
+
+ generateTerrain()
+
+ generateWater()
+
+ window.addEventListener("resize", {
+ camera.aspect = window.innerWidth.toDouble() / window.innerHeight
+ camera.updateProjectionMatrix()
+
+ renderer.setSize(window.innerWidth, window.innerHeight)
+ }, false)
+
+ document.getElementById("container")
+ ?.apply {
+ appendChild(renderer.domElement)
+ }
+
+ }
+
+ private fun seedNoise() {
+ simplexNoise = js("new SimplexNoise()") as SimplexNoise
+ }
+
+ fun reseedNoise() {
+ seedNoise()
+ generateTerrain()
+ }
+
+ private fun generateTerrain() {
+
+ if (this::terrainMesh.isInitialized) {
+ scene.remove(terrainMesh)
+ }
+
+ val terrainGeom = PlaneGeometry(100,100, size-1, size-1)
+
+ for (x in 0 until size) {
+ for (y in 0 until size) {
+
+ if (x == 0 || x == size-1 || y == 0 || y == size-1) {
+ terrainGeom.vertices[x + (y*size)].setZ(0)
+ } else {
+
+ var noise = simplexNoise.noise2D(x / zoomFactor.toDouble(), y / zoomFactor.toDouble())
+ noise += (0.01 * simplexNoise.noise2D(x.toDouble(), y.toDouble()))
+
+ noise += 1
+ noise *= scalingFactor
+ terrainGeom.vertices[x + (y * size)].setZ(noise)
+ }
+ }
+ }
+
+ applyHeightMapColour(terrainGeom)
+
+ terrainGeom.computeFaceNormals()
+ terrainGeom.computeVertexNormals()
+ terrainGeom.colorsNeedUpdate = true
+
+ val terrainMaterial = MeshPhongMaterial()
+ .apply {
+ if (showWireframe) {
+ wireframe = true
+ wireframeLinewidth = 1.0
+ }
+ vertexColors = THREE.FaceColors
+ }
+
+ terrainMesh = Mesh(terrainGeom, terrainMaterial)
+ .apply { receiveShadows = true }
+ .also(scene::add)
+ }
+
+ private fun applyHeightMapColour(planeGeometry: PlaneGeometry) {
+ planeGeometry.faces.forEach { face ->
+ val vertexes = listOf(planeGeometry.vertices[face.a].z, planeGeometry.vertices[face.b].z, planeGeometry.vertices[face.c].z)
+ val min = vertexes.min()!!
+
+ if (min < snowHeightThreshold) {
+ face.color?.set(ColorConstants.forestgreen)
+ } else if (min >= snowHeightThreshold) {
+ face.color?.set(ColorConstants.floralwhite)
+ }
+ }
+ }
+
+ private fun generateWater() {
+
+ if (this::waterMesh.isInitialized) {
+ scene.remove(waterMesh)
+ }
+
+ val waterGeom = BoxGeometry(99, 99, waterHeight)
+ val waterMaterial = MeshBasicMaterial()
+ .apply {
+ color.set(ColorConstants.aqua)
+ transparent = true
+ opacity = 0.7
+ }
+
+ waterMesh = Mesh(waterGeom, waterMaterial)
+ .also {
+ scene.add(it)
+ it.translateZ(waterHeight/2)
+ }
+ }
+
+ @Suppress("UNCHECKED_CAST_TO_EXTERNAL_INTERFACE")
+ fun initGui() {
+ dat.GUI(
+ GUIParams(
+ closed = false
+ )
+ ).also {
+
+ (it.add(this, "zoomFactor") as NumberController).apply {
+ min(10)
+ .max(200)
+ .step(5)
+ .onChange { generateTerrain() }
+ }
+
+ (it.add(this, "scalingFactor") as NumberController).apply {
+ min(0)
+ .max(50)
+ .step(1)
+ .onChange { generateTerrain() }
+ }
+
+ (it.add(this, "waterHeight") as NumberController).apply {
+ min(0)
+ .max(30)
+ .step(1)
+ .onChange { generateWater() }
+ }
+
+ (it.add(this, "snowHeightThreshold") as NumberController).apply {
+ min(0)
+ .max(30)
+ .step(1)
+ .onChange { generateTerrain() }
+ }
+
+ it.add(this, "reseedNoise")
+ it.add(this, "showWireframe").onChange { generateTerrain() }
+ it.add(this, "autoRotate")
+ }
+ }
+
+ fun animate() {
+
+ window.requestAnimationFrame {
+ if (autoRotate) {
+ terrainMesh.rotation.z += 0.005
+ waterMesh.rotation.z += 0.005
+// println("x:${camera.position.x} y: ${camera.position.y} z:${camera.position.z}")
+ }
+ animate()
+ }
+
+ renderer.render(scene, camera)
+ }
+
+}
diff --git a/src/main/resources/deps/OrbitControls.js b/src/main/resources/deps/OrbitControls.js
new file mode 100644
index 0000000..6669341
--- /dev/null
+++ b/src/main/resources/deps/OrbitControls.js
@@ -0,0 +1,1042 @@
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ */
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+//
+// Orbit - left mouse / touch: one finger move
+// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
+// Pan - right mouse, or arrow keys / touch: three finger swipe
+
+THREE.OrbitControls = function ( object, domElement ) {
+
+ this.object = object;
+
+ this.domElement = ( domElement !== undefined ) ? domElement : document;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new THREE.Vector3();
+
+ // How far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.25;
+
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
+
+ // Mouse buttons
+ this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return spherical.theta;
+
+ };
+
+ this.saveState = function () {
+
+ scope.target0.copy( scope.target );
+ scope.position0.copy( scope.object.position );
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function () {
+
+ scope.target.copy( scope.target0 );
+ scope.object.position.copy( scope.position0 );
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent( changeEvent );
+
+ scope.update();
+
+ state = STATE.NONE;
+
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it private...
+ this.update = function () {
+
+ var offset = new THREE.Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new THREE.Vector3();
+ var lastQuaternion = new THREE.Quaternion();
+
+ return function update() {
+
+ var position = scope.object.position;
+
+ offset.copy( position ).sub( scope.target );
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion( quat );
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3( offset );
+
+ if ( scope.autoRotate && state === STATE.NONE ) {
+
+ rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ // restrict theta to be between desired limits
+ spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+ spherical.makeSafe();
+
+
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+ // move target to panned location
+ scope.target.add( panOffset );
+
+ offset.setFromSpherical( spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion( quatInverse );
+
+ position.copy( scope.target ).add( offset );
+
+ scope.object.lookAt( scope.target );
+
+ if ( scope.enableDamping === true ) {
+
+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+ } else {
+
+ sphericalDelta.set( 0, 0, 0 );
+
+ }
+
+ scale = 1;
+ panOffset.set( 0, 0, 0 );
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+ scope.dispatchEvent( changeEvent );
+
+ lastPosition.copy( scope.object.position );
+ lastQuaternion.copy( scope.object.quaternion );
+ zoomChanged = false;
+
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function () {
+
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
+ scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ window.removeEventListener( 'keydown', onKeyDown, false );
+
+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+ };
+
+ //
+ // internals
+ //
+
+ var scope = this;
+
+ var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start' };
+ var endEvent = { type: 'end' };
+
+ var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
+
+ var state = STATE.NONE;
+
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new THREE.Spherical();
+ var sphericalDelta = new THREE.Spherical();
+
+ var scale = 1;
+ var panOffset = new THREE.Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new THREE.Vector2();
+ var rotateEnd = new THREE.Vector2();
+ var rotateDelta = new THREE.Vector2();
+
+ var panStart = new THREE.Vector2();
+ var panEnd = new THREE.Vector2();
+ var panDelta = new THREE.Vector2();
+
+ var dollyStart = new THREE.Vector2();
+ var dollyEnd = new THREE.Vector2();
+ var dollyDelta = new THREE.Vector2();
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.zoomSpeed );
+
+ }
+
+ function rotateLeft( angle ) {
+
+ sphericalDelta.theta -= angle;
+
+ }
+
+ function rotateUp( angle ) {
+
+ sphericalDelta.phi -= angle;
+
+ }
+
+ var panLeft = function () {
+
+ var v = new THREE.Vector3();
+
+ return function panLeft( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ v.multiplyScalar( - distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ var panUp = function () {
+
+ var v = new THREE.Vector3();
+
+ return function panUp( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
+ v.multiplyScalar( distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function () {
+
+ var offset = new THREE.Vector3();
+
+ return function pan( deltaX, deltaY ) {
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // perspective
+ var position = scope.object.position;
+ offset.copy( position ).sub( scope.target );
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we actually don't use screenWidth, since perspective camera is fixed to screen height
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // orthographic
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ scope.enablePan = false;
+
+ }
+
+ };
+
+ }();
+
+ function dollyIn( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale /= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function dollyOut( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale *= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate( event ) {
+
+ //console.log( 'handleMouseDownRotate' );
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownDolly( event ) {
+
+ //console.log( 'handleMouseDownDolly' );
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownPan( event ) {
+
+ //console.log( 'handleMouseDownPan' );
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseMoveRotate( event ) {
+
+ //console.log( 'handleMouseMoveRotate' );
+
+ rotateEnd.set( event.clientX, event.clientY );
+ rotateDelta.subVectors( rotateEnd, rotateStart );
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ // rotating across whole screen goes 360 degrees around
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
+
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMoveDolly( event ) {
+
+ //console.log( 'handleMouseMoveDolly' );
+
+ dollyEnd.set( event.clientX, event.clientY );
+
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMovePan( event ) {
+
+ //console.log( 'handleMouseMovePan' );
+
+ panEnd.set( event.clientX, event.clientY );
+
+ panDelta.subVectors( panEnd, panStart );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseUp( event ) {
+
+ // console.log( 'handleMouseUp' );
+
+ }
+
+ function handleMouseWheel( event ) {
+
+ // console.log( 'handleMouseWheel' );
+
+ if ( event.deltaY < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ } else if ( event.deltaY > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ }
+
+ scope.update();
+
+ }
+
+ function handleKeyDown( event ) {
+
+ //console.log( 'handleKeyDown' );
+
+ switch ( event.keyCode ) {
+
+ case scope.keys.UP:
+ pan( 0, scope.keyPanSpeed );
+ scope.update();
+ break;
+
+ case scope.keys.BOTTOM:
+ pan( 0, - scope.keyPanSpeed );
+ scope.update();
+ break;
+
+ case scope.keys.LEFT:
+ pan( scope.keyPanSpeed, 0 );
+ scope.update();
+ break;
+
+ case scope.keys.RIGHT:
+ pan( - scope.keyPanSpeed, 0 );
+ scope.update();
+ break;
+
+ }
+
+ }
+
+ function handleTouchStartRotate( event ) {
+
+ //console.log( 'handleTouchStartRotate' );
+
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ }
+
+ function handleTouchStartDolly( event ) {
+
+ //console.log( 'handleTouchStartDolly' );
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyStart.set( 0, distance );
+
+ }
+
+ function handleTouchStartPan( event ) {
+
+ //console.log( 'handleTouchStartPan' );
+
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ }
+
+ function handleTouchMoveRotate( event ) {
+
+ //console.log( 'handleTouchMoveRotate' );
+
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ rotateDelta.subVectors( rotateEnd, rotateStart );
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ // rotating across whole screen goes 360 degrees around
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
+
+ // rotating up and down along whole screen attempts to go 360, but limited to 180
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleTouchMoveDolly( event ) {
+
+ //console.log( 'handleTouchMoveDolly' );
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyEnd.set( 0, distance );
+
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+
+ }
+
+ function handleTouchMovePan( event ) {
+
+ //console.log( 'handleTouchMovePan' );
+
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ panDelta.subVectors( panEnd, panStart );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+
+ }
+
+ function handleTouchEnd( event ) {
+
+ //console.log( 'handleTouchEnd' );
+
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onMouseDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( event.button ) {
+
+ case scope.mouseButtons.ORBIT:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ break;
+
+ case scope.mouseButtons.ZOOM:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseDownDolly( event );
+
+ state = STATE.DOLLY;
+
+ break;
+
+ case scope.mouseButtons.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ break;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ document.addEventListener( 'mousemove', onMouseMove, false );
+ document.addEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( state ) {
+
+ case STATE.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseMoveRotate( event );
+
+ break;
+
+ case STATE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseMoveDolly( event );
+
+ break;
+
+ case STATE.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseMovePan( event );
+
+ break;
+
+ }
+
+ }
+
+ function onMouseUp( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ handleMouseUp( event );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ handleMouseWheel( event );
+
+ scope.dispatchEvent( startEvent ); // not sure why these are here...
+ scope.dispatchEvent( endEvent );
+
+ }
+
+ function onKeyDown( event ) {
+
+ if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
+
+ handleKeyDown( event );
+
+ }
+
+ function onTouchStart( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ switch ( event.touches.length ) {
+
+ case 1: // one-fingered touch: rotate
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchStartRotate( event );
+
+ state = STATE.TOUCH_ROTATE;
+
+ break;
+
+ case 2: // two-fingered touch: dolly
+
+ if ( scope.enableZoom === false ) return;
+
+ handleTouchStartDolly( event );
+
+ state = STATE.TOUCH_DOLLY;
+
+ break;
+
+ case 3: // three-fingered touch: pan
+
+ if ( scope.enablePan === false ) return;
+
+ handleTouchStartPan( event );
+
+ state = STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onTouchMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ switch ( event.touches.length ) {
+
+ case 1: // one-fingered touch: rotate
+
+ if ( scope.enableRotate === false ) return;
+ if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
+
+ handleTouchMoveRotate( event );
+
+ break;
+
+ case 2: // two-fingered touch: dolly
+
+ if ( scope.enableZoom === false ) return;
+ if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
+
+ handleTouchMoveDolly( event );
+
+ break;
+
+ case 3: // three-fingered touch: pan
+
+ if ( scope.enablePan === false ) return;
+ if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
+
+ handleTouchMovePan( event );
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function onTouchEnd( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ handleTouchEnd( event );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onContextMenu( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ }
+
+ //
+
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
+
+ scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
+
+ window.addEventListener( 'keydown', onKeyDown, false );
+
+ // force an update at start
+
+ this.update();
+
+};
+
+THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
+THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
+
+Object.defineProperties( THREE.OrbitControls.prototype, {
+
+ center: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
+ return this.target;
+
+ }
+
+ },
+
+ // backward compatibility
+
+ noZoom: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+ return ! this.enableZoom;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+ this.enableZoom = ! value;
+
+ }
+
+ },
+
+ noRotate: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+ return ! this.enableRotate;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+ this.enableRotate = ! value;
+
+ }
+
+ },
+
+ noPan: {
+
+ get: function () {
+
+ console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
+ return ! this.enablePan;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
+ this.enablePan = ! value;
+
+ }
+
+ },
+
+ noKeys: {
+
+ get: function () {