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| author | James Barnett <noreply@jamesbarnett.xyz> | 2019-08-08 21:54:58 +0100 |
|---|---|---|
| committer | James Barnett <noreply@jamesbarnett.xyz> | 2019-08-08 21:54:58 +0100 |
| commit | ac283120a8464d6e1cbab2f660765cf8c5a64e36 (patch) | |
| tree | 191c32c44a6161b4cc954316ce3177ecf0a4b5b3 /src/main/resources/deps/OrbitControls.js | |
| parent | 4265af9d6024ff47508ac41ba3655dd2aca6ce88 (diff) | |
| download | terrain-ac283120a8464d6e1cbab2f660765cf8c5a64e36.tar.xz terrain-ac283120a8464d6e1cbab2f660765cf8c5a64e36.zip | |
Mark vendored files
Diffstat (limited to 'src/main/resources/deps/OrbitControls.js')
| -rw-r--r-- | src/main/resources/deps/OrbitControls.js | 1042 |
1 files changed, 0 insertions, 1042 deletions
diff --git a/src/main/resources/deps/OrbitControls.js b/src/main/resources/deps/OrbitControls.js deleted file mode 100644 index 6669341..0000000 --- a/src/main/resources/deps/OrbitControls.js +++ /dev/null @@ -1,1042 +0,0 @@ -/** - * @author qiao / https://github.com/qiao - * @author mrdoob / http://mrdoob.com - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author erich666 / http://erichaines.com - */ - -// This set of controls performs orbiting, dollying (zooming), and panning. -// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). -// -// Orbit - left mouse / touch: one finger move -// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish -// Pan - right mouse, or arrow keys / touch: three finger swipe - -THREE.OrbitControls = function ( object, domElement ) { - - this.object = object; - - this.domElement = ( domElement !== undefined ) ? domElement : document; - - // Set to false to disable this control - this.enabled = true; - - // "target" sets the location of focus, where the object orbits around - this.target = new THREE.Vector3(); - - // How far you can dolly in and out ( PerspectiveCamera only ) - this.minDistance = 0; - this.maxDistance = Infinity; - - // How far you can zoom in and out ( OrthographicCamera only ) - this.minZoom = 0; - this.maxZoom = Infinity; - - // How far you can orbit vertically, upper and lower limits. - // Range is 0 to Math.PI radians. - this.minPolarAngle = 0; // radians - this.maxPolarAngle = Math.PI; // radians - - // How far you can orbit horizontally, upper and lower limits. - // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. - this.minAzimuthAngle = - Infinity; // radians - this.maxAzimuthAngle = Infinity; // radians - - // Set to true to enable damping (inertia) - // If damping is enabled, you must call controls.update() in your animation loop - this.enableDamping = false; - this.dampingFactor = 0.25; - - // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. - // Set to false to disable zooming - this.enableZoom = true; - this.zoomSpeed = 1.0; - - // Set to false to disable rotating - this.enableRotate = true; - this.rotateSpeed = 1.0; - - // Set to false to disable panning - this.enablePan = true; - this.keyPanSpeed = 7.0; // pixels moved per arrow key push - - // Set to true to automatically rotate around the target - // If auto-rotate is enabled, you must call controls.update() in your animation loop - this.autoRotate = false; - this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 - - // Set to false to disable use of the keys - this.enableKeys = true; - - // The four arrow keys - this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; - - // Mouse buttons - this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; - - // for reset - this.target0 = this.target.clone(); - this.position0 = this.object.position.clone(); - this.zoom0 = this.object.zoom; - - // - // public methods - // - - this.getPolarAngle = function () { - - return spherical.phi; - - }; - - this.getAzimuthalAngle = function () { - - return spherical.theta; - - }; - - this.saveState = function () { - - scope.target0.copy( scope.target ); - scope.position0.copy( scope.object.position ); - scope.zoom0 = scope.object.zoom; - - }; - - this.reset = function () { - - scope.target.copy( scope.target0 ); - scope.object.position.copy( scope.position0 ); - scope.object.zoom = scope.zoom0; - - scope.object.updateProjectionMatrix(); - scope.dispatchEvent( changeEvent ); - - scope.update(); - - state = STATE.NONE; - - }; - - // this method is exposed, but perhaps it would be better if we can make it private... - this.update = function () { - - var offset = new THREE.Vector3(); - - // so camera.up is the orbit axis - var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); - var quatInverse = quat.clone().inverse(); - - var lastPosition = new THREE.Vector3(); - var lastQuaternion = new THREE.Quaternion(); - - return function update() { - - var position = scope.object.position; - - offset.copy( position ).sub( scope.target ); - - // rotate offset to "y-axis-is-up" space - offset.applyQuaternion( quat ); - - // angle from z-axis around y-axis - spherical.setFromVector3( offset ); - - if ( scope.autoRotate && state === STATE.NONE ) { - - rotateLeft( getAutoRotationAngle() ); - - } - - spherical.theta += sphericalDelta.theta; - spherical.phi += sphericalDelta.phi; - - // restrict theta to be between desired limits - spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); - - // restrict phi to be between desired limits - spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); - - spherical.makeSafe(); - - - spherical.radius *= scale; - - // restrict radius to be between desired limits - spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); - - // move target to panned location - scope.target.add( panOffset ); - - offset.setFromSpherical( spherical ); - - // rotate offset back to "camera-up-vector-is-up" space - offset.applyQuaternion( quatInverse ); - - position.copy( scope.target ).add( offset ); - - scope.object.lookAt( scope.target ); - - if ( scope.enableDamping === true ) { - - sphericalDelta.theta *= ( 1 - scope.dampingFactor ); - sphericalDelta.phi *= ( 1 - scope.dampingFactor ); - - } else { - - sphericalDelta.set( 0, 0, 0 ); - - } - - scale = 1; - panOffset.set( 0, 0, 0 ); - - // update condition is: - // min(camera displacement, camera rotation in radians)^2 > EPS - // using small-angle approximation cos(x/2) = 1 - x^2 / 8 - - if ( zoomChanged || - lastPosition.distanceToSquared( scope.object.position ) > EPS || - 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { - - scope.dispatchEvent( changeEvent ); - - lastPosition.copy( scope.object.position ); - lastQuaternion.copy( scope.object.quaternion ); - zoomChanged = false; - - return true; - - } - - return false; - - }; - - }(); - - this.dispose = function () { - - scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); - scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); - scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); - - scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); - scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); - scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); - - document.removeEventListener( 'mousemove', onMouseMove, false ); - document.removeEventListener( 'mouseup', onMouseUp, false ); - - window.removeEventListener( 'keydown', onKeyDown, false ); - - //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? - - }; - - // - // internals - // - - var scope = this; - - var changeEvent = { type: 'change' }; - var startEvent = { type: 'start' }; - var endEvent = { type: 'end' }; - - var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 }; - - var state = STATE.NONE; - - var EPS = 0.000001; - - // current position in spherical coordinates - var spherical = new THREE.Spherical(); - var sphericalDelta = new THREE.Spherical(); - - var scale = 1; - var panOffset = new THREE.Vector3(); - var zoomChanged = false; - - var rotateStart = new THREE.Vector2(); - var rotateEnd = new THREE.Vector2(); - var rotateDelta = new THREE.Vector2(); - - var panStart = new THREE.Vector2(); - var panEnd = new THREE.Vector2(); - var panDelta = new THREE.Vector2(); - - var dollyStart = new THREE.Vector2(); - var dollyEnd = new THREE.Vector2(); - var dollyDelta = new THREE.Vector2(); - - function getAutoRotationAngle() { - - return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; - - } - - function getZoomScale() { - - return Math.pow( 0.95, scope.zoomSpeed ); - - } - - function rotateLeft( angle ) { - - sphericalDelta.theta -= angle; - - } - - function rotateUp( angle ) { - - sphericalDelta.phi -= angle; - - } - - var panLeft = function () { - - var v = new THREE.Vector3(); - - return function panLeft( distance, objectMatrix ) { - - v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix - v.multiplyScalar( - distance ); - - panOffset.add( v ); - - }; - - }(); - - var panUp = function () { - - var v = new THREE.Vector3(); - - return function panUp( distance, objectMatrix ) { - - v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix - v.multiplyScalar( distance ); - - panOffset.add( v ); - - }; - - }(); - - // deltaX and deltaY are in pixels; right and down are positive - var pan = function () { - - var offset = new THREE.Vector3(); - - return function pan( deltaX, deltaY ) { - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - if ( scope.object.isPerspectiveCamera ) { - - // perspective - var position = scope.object.position; - offset.copy( position ).sub( scope.target ); - var targetDistance = offset.length(); - - // half of the fov is center to top of screen - targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); - - // we actually don't use screenWidth, since perspective camera is fixed to screen height - panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); - panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); - - } else if ( scope.object.isOrthographicCamera ) { - - // orthographic - panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); - panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); - - } else { - - // camera neither orthographic nor perspective - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); - scope.enablePan = false; - - } - - }; - - }(); - - function dollyIn( dollyScale ) { - - if ( scope.object.isPerspectiveCamera ) { - - scale /= dollyScale; - - } else if ( scope.object.isOrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - function dollyOut( dollyScale ) { - - if ( scope.object.isPerspectiveCamera ) { - - scale *= dollyScale; - - } else if ( scope.object.isOrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - // - // event callbacks - update the object state - // - - function handleMouseDownRotate( event ) { - - //console.log( 'handleMouseDownRotate' ); - - rotateStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownDolly( event ) { - - //console.log( 'handleMouseDownDolly' ); - - dollyStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownPan( event ) { - - //console.log( 'handleMouseDownPan' ); - - panStart.set( event.clientX, event.clientY ); - - } - - function handleMouseMoveRotate( event ) { - - //console.log( 'handleMouseMoveRotate' ); - - rotateEnd.set( event.clientX, event.clientY ); - rotateDelta.subVectors( rotateEnd, rotateStart ); - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - // rotating across whole screen goes 360 degrees around - rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); - - // rotating up and down along whole screen attempts to go 360, but limited to 180 - rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); - - rotateStart.copy( rotateEnd ); - - scope.update(); - - } - - function handleMouseMoveDolly( event ) { - - //console.log( 'handleMouseMoveDolly' ); - - dollyEnd.set( event.clientX, event.clientY ); - - dollyDelta.subVectors( dollyEnd, dollyStart ); - - if ( dollyDelta.y > 0 ) { - - dollyIn( getZoomScale() ); - - } else if ( dollyDelta.y < 0 ) { - - dollyOut( getZoomScale() ); - - } - - dollyStart.copy( dollyEnd ); - - scope.update(); - - } - - function handleMouseMovePan( event ) { - - //console.log( 'handleMouseMovePan' ); - - panEnd.set( event.clientX, event.clientY ); - - panDelta.subVectors( panEnd, panStart ); - - pan( panDelta.x, panDelta.y ); - - panStart.copy( panEnd ); - - scope.update(); - - } - - function handleMouseUp( event ) { - - // console.log( 'handleMouseUp' ); - - } - - function handleMouseWheel( event ) { - - // console.log( 'handleMouseWheel' ); - - if ( event.deltaY < 0 ) { - - dollyOut( getZoomScale() ); - - } else if ( event.deltaY > 0 ) { - - dollyIn( getZoomScale() ); - - } - - scope.update(); - - } - - function handleKeyDown( event ) { - - //console.log( 'handleKeyDown' ); - - switch ( event.keyCode ) { - - case scope.keys.UP: - pan( 0, scope.keyPanSpeed ); - scope.update(); - break; - - case scope.keys.BOTTOM: - pan( 0, - scope.keyPanSpeed ); - scope.update(); - break; - - case scope.keys.LEFT: - pan( scope.keyPanSpeed, 0 ); - scope.update(); - break; - - case scope.keys.RIGHT: - pan( - scope.keyPanSpeed, 0 ); - scope.update(); - break; - - } - - } - - function handleTouchStartRotate( event ) { - - //console.log( 'handleTouchStartRotate' ); - - rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - } - - function handleTouchStartDolly( event ) { - - //console.log( 'handleTouchStartDolly' ); - - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - - var distance = Math.sqrt( dx * dx + dy * dy ); - - dollyStart.set( 0, distance ); - - } - - function handleTouchStartPan( event ) { - - //console.log( 'handleTouchStartPan' ); - - panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - } - - function handleTouchMoveRotate( event ) { - - //console.log( 'handleTouchMoveRotate' ); - - rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - rotateDelta.subVectors( rotateEnd, rotateStart ); - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - // rotating across whole screen goes 360 degrees around - rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); - - // rotating up and down along whole screen attempts to go 360, but limited to 180 - rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); - - rotateStart.copy( rotateEnd ); - - scope.update(); - - } - - function handleTouchMoveDolly( event ) { - - //console.log( 'handleTouchMoveDolly' ); - - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - - var distance = Math.sqrt( dx * dx + dy * dy ); - - dollyEnd.set( 0, distance ); - - dollyDelta.subVectors( dollyEnd, dollyStart ); - - if ( dollyDelta.y > 0 ) { - - dollyOut( getZoomScale() ); - - } else if ( dollyDelta.y < 0 ) { - - dollyIn( getZoomScale() ); - - } - - dollyStart.copy( dollyEnd ); - - scope.update(); - - } - - function handleTouchMovePan( event ) { - - //console.log( 'handleTouchMovePan' ); - - panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - panDelta.subVectors( panEnd, panStart ); - - pan( panDelta.x, panDelta.y ); - - panStart.copy( panEnd ); - - scope.update(); - - } - - function handleTouchEnd( event ) { - - //console.log( 'handleTouchEnd' ); - - } - - // - // event handlers - FSM: listen for events and reset state - // - - function onMouseDown( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - switch ( event.button ) { - - case scope.mouseButtons.ORBIT: - - if ( scope.enableRotate === false ) return; - - handleMouseDownRotate( event ); - - state = STATE.ROTATE; - - break; - - case scope.mouseButtons.ZOOM: - - if ( scope.enableZoom === false ) return; - - handleMouseDownDolly( event ); - - state = STATE.DOLLY; - - break; - - case scope.mouseButtons.PAN: - - if ( scope.enablePan === false ) return; - - handleMouseDownPan( event ); - - state = STATE.PAN; - - break; - - } - - if ( state !== STATE.NONE ) { - - document.addEventListener( 'mousemove', onMouseMove, false ); - document.addEventListener( 'mouseup', onMouseUp, false ); - - scope.dispatchEvent( startEvent ); - - } - - } - - function onMouseMove( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - switch ( state ) { - - case STATE.ROTATE: - - if ( scope.enableRotate === false ) return; - - handleMouseMoveRotate( event ); - - break; - - case STATE.DOLLY: - - if ( scope.enableZoom === false ) return; - - handleMouseMoveDolly( event ); - - break; - - case STATE.PAN: - - if ( scope.enablePan === false ) return; - - handleMouseMovePan( event ); - - break; - - } - - } - - function onMouseUp( event ) { - - if ( scope.enabled === false ) return; - - handleMouseUp( event ); - - document.removeEventListener( 'mousemove', onMouseMove, false ); - document.removeEventListener( 'mouseup', onMouseUp, false ); - - scope.dispatchEvent( endEvent ); - - state = STATE.NONE; - - } - - function onMouseWheel( event ) { - - if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; - - event.preventDefault(); - event.stopPropagation(); - - handleMouseWheel( event ); - - scope.dispatchEvent( startEvent ); // not sure why these are here... - scope.dispatchEvent( endEvent ); - - } - - function onKeyDown( event ) { - - if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; - - handleKeyDown( event ); - - } - - function onTouchStart( event ) { - - if ( scope.enabled === false ) return; - - switch ( event.touches.length ) { - - case 1: // one-fingered touch: rotate - - if ( scope.enableRotate === false ) return; - - handleTouchStartRotate( event ); - - state = STATE.TOUCH_ROTATE; - - break; - - case 2: // two-fingered touch: dolly - - if ( scope.enableZoom === false ) return; - - handleTouchStartDolly( event ); - - state = STATE.TOUCH_DOLLY; - - break; - - case 3: // three-fingered touch: pan - - if ( scope.enablePan === false ) return; - - handleTouchStartPan( event ); - - state = STATE.TOUCH_PAN; - - break; - - default: - - state = STATE.NONE; - - } - - if ( state !== STATE.NONE ) { - - scope.dispatchEvent( startEvent ); - - } - - } - - function onTouchMove( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.touches.length ) { - - case 1: // one-fingered touch: rotate - - if ( scope.enableRotate === false ) return; - if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?... - - handleTouchMoveRotate( event ); - - break; - - case 2: // two-fingered touch: dolly - - if ( scope.enableZoom === false ) return; - if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?... - - handleTouchMoveDolly( event ); - - break; - - case 3: // three-fingered touch: pan - - if ( scope.enablePan === false ) return; - if ( state !== STATE.TOUCH_PAN ) return; // is this needed?... - - handleTouchMovePan( event ); - - break; - - default: - - state = STATE.NONE; - - } - - } - - function onTouchEnd( event ) { - - if ( scope.enabled === false ) return; - - handleTouchEnd( event ); - - scope.dispatchEvent( endEvent ); - - state = STATE.NONE; - - } - - function onContextMenu( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - } - - // - - scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); - - scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); - scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); - - scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); - scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); - scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); - - window.addEventListener( 'keydown', onKeyDown, false ); - - // force an update at start - - this.update(); - -}; - -THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); -THREE.OrbitControls.prototype.constructor = THREE.OrbitControls; - -Object.defineProperties( THREE.OrbitControls.prototype, { - - center: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .center has been renamed to .target' ); - return this.target; - - } - - }, - - // backward compatibility - - noZoom: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); - return ! this.enableZoom; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); - this.enableZoom = ! value; - - } - - }, - - noRotate: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); - return ! this.enableRotate; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); - this.enableRotate = ! value; - - } - - }, - - noPan: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); - return ! this.enablePan; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); - this.enablePan = ! value; - - } - - }, - - noKeys: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); - return ! this.enableKeys; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); - this.enableKeys = ! value; - - } - - }, - - staticMoving: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - return ! this.enableDamping; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - this.enableDamping = ! value; - - } - - }, - - dynamicDampingFactor: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); - return this.dampingFactor; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); - this.dampingFactor = value; - - } - - } - -} );
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