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fun main() {
val raycastOptions = RaycastOptions(fixFisheye = false, stepPrecision = 32)
val renderer = Renderer(viewportWidth = 320, viewportHeight = 240, outputScale = 3)
val textureManager = TextureManager()
val camera = Camera(
fov = 90,
xPos = 1.2,
yPos = 2.5,
rotation = 60.0
)
val map = Map()
val minimap = Minimap(map)
val context = RaycastContext(raycastOptions, renderer, textureManager, camera, map, minimap)
val raycaster = Raycaster()
CameraController(camera, moveSpeed = 1.0, rotateSpeed = 15) {
paint(raycaster, context)
}
val ui = Ui(context) {
paint(raycaster, context)
}
textureManager.loadTextures(ui.getSelectedTextureSet())
// Do an initial paint and wait for input
paint(raycaster, context)
ui.removeLoadingIndicator()
}
fun paint(raycaster: Raycaster, raycastContext: RaycastContext) {
with(raycastContext) {
renderer.clear()
raycaster.raycast(this)
minimap.update(camera)
}
}
fun toRadians(degrees: Double): Double {
return degrees * kotlin.math.PI / 180
}
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