diff options
Diffstat (limited to 'src/main')
| -rw-r--r-- | src/main/kotlin/Camera.kt | 8 | ||||
| -rw-r--r-- | src/main/kotlin/Minimap.kt | 57 | ||||
| -rw-r--r-- | src/main/kotlin/Renderer.kt | 31 | ||||
| -rw-r--r-- | src/main/kotlin/raycaster.kt | 117 | ||||
| -rw-r--r-- | src/main/resources/index.html | 10 |
5 files changed, 223 insertions, 0 deletions
diff --git a/src/main/kotlin/Camera.kt b/src/main/kotlin/Camera.kt new file mode 100644 index 0000000..7d4bcfc --- /dev/null +++ b/src/main/kotlin/Camera.kt @@ -0,0 +1,8 @@ +class Camera( + val fov: Int, + var xPos: Double, + var yPos: Double, + var rotation: Double +) { + val halfFov = fov / 2 +}
\ No newline at end of file diff --git a/src/main/kotlin/Minimap.kt b/src/main/kotlin/Minimap.kt new file mode 100644 index 0000000..dc7cc91 --- /dev/null +++ b/src/main/kotlin/Minimap.kt @@ -0,0 +1,57 @@ +import kotlinx.browser.document +import org.w3c.dom.CanvasRenderingContext2D +import org.w3c.dom.HTMLCanvasElement + +class Minimap(private val map: List<List<Int>>) { + + private val scale = 30 + private val mapWidth = map[0].size + private val mapHeight = map.size + + private val canvas = (document.createElement("canvas") as HTMLCanvasElement) + .apply { + width = mapWidth * scale + height = mapHeight * scale + id = "minimap" + style.width = "${width}px" + style.height = "${height}px" + } + private val context = canvas.getContext("2d") as CanvasRenderingContext2D + + init { + document.body!!.appendChild(canvas) + } + + private fun drawMap() { + for (y in 0 until mapHeight) { + for (x in 0 until mapWidth) { + val wall = map[y][x] + if (wall > 0) { + context.fillStyle = "#000000" + context.fillRect((x * scale).toDouble(), (y * scale).toDouble(), scale.toDouble(), scale.toDouble()) + } + } + } + } + + fun update(camera: Camera) { + context.clearRect(0.0, 0.0, (mapWidth * scale).toDouble(), (mapHeight * scale).toDouble()) + drawMap() + context.fillStyle = "#FF0000" + context.fillRect(camera.xPos * scale, camera.yPos * scale, scale.toDouble(), scale.toDouble()) + + context.strokeStyle = "#00FF00" + context.lineWidth = 2.0 + context.beginPath() + context.moveTo(camera.xPos * scale, camera.yPos * scale) + + val cameraCos = kotlin.math.cos(toRadians(camera.rotation)) * 4 + val cameraSin = kotlin.math.sin(toRadians(camera.rotation)) * 4 + + val dirX = camera.xPos + cameraCos + val dirY = camera.yPos + cameraSin + + context.lineTo(dirX * scale, dirY * scale) + context.stroke() + } +}
\ No newline at end of file diff --git a/src/main/kotlin/Renderer.kt b/src/main/kotlin/Renderer.kt new file mode 100644 index 0000000..b266e61 --- /dev/null +++ b/src/main/kotlin/Renderer.kt @@ -0,0 +1,31 @@ +import kotlinx.browser.document +import org.w3c.dom.CanvasRenderingContext2D +import org.w3c.dom.HTMLCanvasElement + +class Renderer(val w: Int, val h: Int) { + + private val canvas = (document.createElement("canvas") as HTMLCanvasElement) + .apply { + width = w + height = h + } + private val context = canvas.getContext("2d") as CanvasRenderingContext2D + + init { + document.body!!.appendChild(canvas) + } + + fun drawLine(startX: Int, startY: Int, endX: Int, endY: Int, cssColour: String = "#FF0000") { + context.strokeStyle = cssColour + context.lineWidth = 4.0 + context.beginPath() + context.moveTo(startX.toDouble(), startY.toDouble()) + context.lineTo(endX.toDouble(), endY.toDouble()) + context.stroke() + } + + fun clear() { + context.clearRect(0.0, 0.0, w.toDouble(), h.toDouble()) + } + +}
\ No newline at end of file diff --git a/src/main/kotlin/raycaster.kt b/src/main/kotlin/raycaster.kt new file mode 100644 index 0000000..5b717bc --- /dev/null +++ b/src/main/kotlin/raycaster.kt @@ -0,0 +1,117 @@ +import kotlinx.browser.document +import kotlin.math.pow + +private const val SCREEN_WIDTH = 640 +private const val SCREEN_HEIGHT = 480 +private const val MOVE_SPEED = 0.5 +private const val ROTATE_SPEED = 5 + +private val map = listOf( + listOf(1,1,1,1,1,1,1,1,1,1), + listOf(1,0,0,0,0,0,0,0,0,1), + listOf(1,0,0,0,0,0,0,0,0,1), + listOf(1,0,0,1,1,0,1,0,0,1), + listOf(1,0,0,1,0,0,1,0,0,1), + listOf(1,0,0,1,0,0,1,0,0,1), + listOf(1,0,0,1,0,1,1,0,0,1), + listOf(1,0,0,0,0,0,0,0,0,1), + listOf(1,0,0,0,0,0,0,0,0,1), + listOf(1,1,1,1,1,1,1,1,1,1) +) + +data class RaycastContext( + val renderer: Renderer, + val camera: Camera, + val minimap: Minimap +) + +fun main() { + val renderer = Renderer(SCREEN_WIDTH, SCREEN_HEIGHT) + val camera = Camera( + fov = 60, + xPos = 2.0, + yPos = 2.0, + rotation = 90.0 + ) + val minimap = Minimap(map) + + val context = RaycastContext(renderer, camera, minimap) + + document.onkeydown = { + when (it.code) { + "KeyW" -> { + console.log("key w") + val cameraCos = kotlin.math.cos(toRadians(camera.rotation)) * MOVE_SPEED + val cameraSin = kotlin.math.sin(toRadians(camera.rotation)) * MOVE_SPEED + camera.xPos += cameraCos + camera.yPos += cameraSin + } + "KeyS" -> { + console.log("key s") + val cameraCos = kotlin.math.cos(toRadians(camera.rotation)) * MOVE_SPEED + val cameraSin = kotlin.math.sin(toRadians(camera.rotation)) * MOVE_SPEED + camera.xPos -= cameraCos + camera.yPos -= cameraSin + } + "KeyA" -> { + console.log("key a") + camera.rotation -= ROTATE_SPEED + } + "KeyD" -> { + console.log("key d") + camera.rotation += ROTATE_SPEED + } + } + paint(context) + console.log("camera x:${camera.xPos} y:${camera.yPos} r: ${camera.rotation}") + } + + paint(context) +} + +fun paint(raycastContext: RaycastContext) { + raycastContext.renderer.clear() + raycast(raycastContext) + raycastContext.minimap.update(raycastContext.camera) +} + +fun raycast(raycastContext: RaycastContext) { + val incrementAngle : Double = raycastContext.camera.fov / SCREEN_WIDTH.toDouble() + val rayCastPrecision = 32 + + var rayAngle = raycastContext.camera.rotation - raycastContext.camera.halfFov + + for (rayIndex in 0 until SCREEN_WIDTH) { + + var rayX = raycastContext.camera.xPos + var rayY = raycastContext.camera.yPos + + val rayCos = kotlin.math.cos(toRadians(rayAngle)) / rayCastPrecision + val raySin = kotlin.math.sin(toRadians(rayAngle)) / rayCastPrecision + + var isWall = false + while(!isWall) { + rayX += rayCos + rayY += raySin + + // TODO bounds checking + val foo = map[kotlin.math.floor(rayY).toInt()][kotlin.math.floor(rayX).toInt()] + if (foo == 1) { + isWall = true + } + } + + val distance = kotlin.math.sqrt((raycastContext.camera.xPos - rayX).pow(2) + (raycastContext.camera.yPos - rayY).pow(2)) + val wallHeight = kotlin.math.floor((SCREEN_HEIGHT/2) / distance).toInt() + + raycastContext.renderer.drawLine(rayIndex, 0, rayIndex, (SCREEN_HEIGHT/2)-wallHeight, "cyan") + raycastContext.renderer.drawLine(rayIndex, (SCREEN_HEIGHT/2)-wallHeight, rayIndex, (SCREEN_HEIGHT/2)+wallHeight, "red") + raycastContext.renderer.drawLine(rayIndex, (SCREEN_HEIGHT/2)+wallHeight, rayIndex, SCREEN_HEIGHT, "green") + + rayAngle += incrementAngle + } +} + +fun toRadians(degrees: Double): Double { + return degrees * kotlin.math.PI / 180 +} diff --git a/src/main/resources/index.html b/src/main/resources/index.html new file mode 100644 index 0000000..787422b --- /dev/null +++ b/src/main/resources/index.html @@ -0,0 +1,10 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="UTF-8"> + <title>Kotlin Raycaster</title> + </head> + <body> + <script src="kotlin-raycaster.js"></script> + </body> +</html> |