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authorJames Barnett <noreply@jamesbarnett.xyz>2026-05-09 21:22:54 +0100
committerGitHub <noreply@github.com>2026-05-09 21:22:54 +0100
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kotlin-raycaster-030579724cf252b818110de7c46a122b18a4ab5e.zip
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A simple pseudo 3D [raycasting](https://en.wikipedia.org/wiki/Ray_casting) engine written from scratch in Kotlin, targeting the browser with [Kotlin/JS](https://kotlinlang.org/docs/reference/js-overview.html) and rendered using only vertical lines drawn on an HTML5 canvas.
-Interactive demo [here](https://jamesbarnett.io/raycaster)
+Interactive demo [here](https://jamesbarnett.xyz/raycaster)
-![](https://jamesbarnett.io/files/raycaster/raycast2.png)
+![](https://jamesbarnett.xyz/files/raycaster/raycast2.png)
## Process
Raycasting is a simple rendering technique allowing [2D map data](https://github.com/jamesbarnett91/kotlin-raycaster/blob/main/src/main/kotlin/Map.kt) to be shown in 3D perspective.