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import {Colour} from './Colour';
import {Material} from './Material';
import {Vector} from './Vector';
export class Sphere {
constructor(
readonly centerPoint: Vector,
readonly radius: number,
readonly material: Material
) {}
}
export class Plane {
constructor(
readonly yPos: number,
readonly width: number, // How far the plane extends into x/-x from 0
readonly zStartPos: number,
readonly zEndPos: number,
readonly checkerboardScale: number
) {}
getMaterialAtPoint(x: number, z: number): Material {
let colour: Colour;
if ((Math.round(this.checkerboardScale * x) + Math.round(this.checkerboardScale * z)) & 1) {
colour = new Colour(15, 15, 15);
} else {
colour = new Colour(200, 200, 200);
}
return new Material(colour, 1, 0, 0, 0);
}
}
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