From 58ff14f5c31b933a1d2f91d6cae7280366d3ffb9 Mon Sep 17 00:00:00 2001 From: James Barnett Date: Thu, 31 Dec 2020 15:48:37 +0000 Subject: Keep camera in map boundary --- src/main/resources/index.html | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/main/resources') diff --git a/src/main/resources/index.html b/src/main/resources/index.html index bbb72bb..81f121a 100644 --- a/src/main/resources/index.html +++ b/src/main/resources/index.html @@ -10,7 +10,7 @@
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A simple raycasting engine written from scratch in Kotlin (transpiled to JS), rendered using only vertical lines drawn on an HTML5 canvas. The source is on GitHub.

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The raycasting rendering method was used in early 90's 3D games, most famously Wolfenstein 3D.

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A simple raycasting engine written from scratch in Kotlin (transpiled to JS), rendered using only vertical lines drawn on an HTML5 canvas. The source is on GitHub.

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The raycasting rendering method was used in early 90's 3D games, most famously Wolfenstein 3D.

Use WASD to move, or the arrow buttons on mobile.

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