From 10bfc58085c6ab7e62077a1a9b6a6d922fffb025 Mon Sep 17 00:00:00 2001 From: James Barnett Date: Sat, 26 Jul 2025 11:17:10 +0100 Subject: Rework multithreaded rendering Render worker tasks are now split into chunks rather than row blocks for better thread utilisation --- src/models/Vector.ts | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/models/Vector.ts (limited to 'src/models/Vector.ts') diff --git a/src/models/Vector.ts b/src/models/Vector.ts new file mode 100644 index 0000000..2be8e57 --- /dev/null +++ b/src/models/Vector.ts @@ -0,0 +1,40 @@ +export class Vector { + constructor(readonly x: number, readonly y: number, readonly z: number) {} + + add(v: Vector): Vector { + return new Vector(this.x + v.x, this.y + v.y, this.z + v.z); + } + + addScalar(n: number): Vector { + return new Vector(this.x + n, this.y + n, this.z + n); + } + + subtract(v: Vector): Vector { + return new Vector(this.x - v.x, this.y - v.y, this.z - v.z); + } + + multiply(n: number): Vector { + return new Vector(this.x * n, this.y * n, this.z * n); + } + + dotProduct(v: Vector): number { + return this.x * v.x + this.y * v.y + this.z * v.z; + } + + normalise(): Vector { + const vecLength = this.norm(); + return new Vector( + this.x / vecLength, + this.y / vecLength, + this.z / vecLength + ); + } + + norm(): number { + return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + } + + negative(): Vector { + return new Vector(-this.x, -this.y, -this.z); + } +} -- cgit v1.2.3