| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2025-07-31 | Add more reference benchmark scores. Update readme | James Barnett | 1 | -3/+3 | |
| 2025-07-31 | Add CPU performance benchmarking | James Barnett | 1 | -99/+160 | |
| 2025-07-26 | Add configurable render chunk size | James Barnett | 1 | -1/+16 | |
| 2025-07-26 | Add configurable render chunk allocation modes | James Barnett | 1 | -6/+11 | |
| 2025-07-26 | Rework multithreaded rendering | James Barnett | 1 | -2/+2 | |
| Render worker tasks are now split into chunks rather than row blocks for better thread utilisation | |||||
| 2022-01-05 | Update readme | James Barnett | 1 | -1/+1 | |
| 2022-01-04 | Fix specular lighting. Update scene. | James Barnett | 1 | -24/+32 | |
| 2022-01-03 | Implement refraction | James Barnett | 1 | -0/+6 | |
| 2022-01-03 | Performance optimisations | James Barnett | 1 | -2/+26 | |
| 2022-01-02 | Add console output | James Barnett | 1 | -0/+1 | |
| 2022-01-02 | Implement multi-threaded rendering | James Barnett | 1 | -1/+15 | |
| 2022-01-01 | Implement basic ray tracing | James Barnett | 1 | -0/+61 | |