| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2025-08-01 | Update colors and typography | James Barnett | 11 | -68/+147 | |
| 2025-07-31 | Add more reference benchmark scores. Update readme | James Barnett | 4 | -6/+31 | |
| 2025-07-31 | Add CPU performance benchmarking | James Barnett | 13 | -340/+691 | |
| 2025-07-26 | Add configurable render chunk size | James Barnett | 4 | -22/+73 | |
| 2025-07-26 | Add configurable render chunk allocation modes | James Barnett | 5 | -47/+95 | |
| 2025-07-26 | Rework multithreaded rendering | James Barnett | 12 | -97/+161 | |
| Render worker tasks are now split into chunks rather than row blocks for better thread utilisation | |||||
| 2025-07-25 | Update dependenciesrefresh-deps | James Barnett | 2 | -7544/+2667 | |
| 2022-01-05 | Fix sample image | James Barnett | 1 | -0/+0 | |
| 2022-01-05 | Update readme | James Barnett | 3 | -2/+34 | |
| 2022-01-04 | Fix specular lighting. Update scene. | James Barnett | 6 | -84/+144 | |
| 2022-01-03 | Implement refraction | James Barnett | 7 | -22/+145 | |
| 2022-01-03 | Performance optimisations | James Barnett | 7 | -28/+108 | |
| 2022-01-02 | Add console output | James Barnett | 5 | -8/+43 | |
| 2022-01-02 | Implement multi-threaded rendering | James Barnett | 14 | -84/+3778 | |
| 2022-01-01 | Implement basic ray tracing | James Barnett | 18 | -0/+8732 | |
| 2022-01-01 | Initial commit | James Barnett | 3 | -0/+779 | |